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This week in XR

When 3D Models Become Rooms We Think Inside: Lessons from Apple’s visionOS Collaboration Demo

Reality Composer Pro 3: Faster Spatial Development for VisionOS

What’s New for visionOS and Apple Vision Pro at WWDC 2026

Gary Vee Predicts The Death Of The Phone Screen: Why AR Glasses And Immersive Tech Will Eat Social Media

Virtualware Secures €800,000 ADIF Contract Extension for VR Training
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Recent research worth reading
See all publicationsThe sense of embodiment in Virtual Reality and its assessment methods
The sense of embodiment refers to the sensations of being inside, having, and controlling a body. In virtual reality, it... Read moreAssessing virtual reality presence through physiological measures: a comprehensive review
This review analyzes 94 articles in an attempt to define the concept of presence in virtual reality (VR). Two types... Read moreBeing there but where? Sense of presence theory for virtual reality applications
The sense of presence—the psychological experience of “being there”—has emerged as a critical phenomenon in Virtual Reality (VR) research. While... Read moreVirtual reality and augmented reality-supported K-12 STEM learning: trends, advantages and challenges
As virtual reality (VR) and augmented reality (AR) continue to become popular, there remains a noticeable gap in understanding their... Read more
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Datasets in the library
See all datasetsSteam Virtual Reality (VR) Video Games Dataset
This dataset is a collection of information related to Virtual Reality (VR) video games available on the Steam platform. It... Read moreVirtual Reality Experiences
The dataset consists of user experiences in virtual reality (VR) environments. It includes data related to physiological responses, such as... Read more