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One place for XR research, data, and people you can trust. Curated papers, sourced datasets, validated scales — built by the researchers, founders, and marketers who use them.

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This week in XR

Every story picked by a human editor, summarised by AI. We surface what the field is arguing about — not what's loudest.

Valve’s Steam Frame is the opposite bet to Meta’s

TL;DR One big thing: Valve opened Steam Frame pre-orders on 14 September, at $1,059 for 256 GB and $1,299 for 1 TB. It's... Read more

Meta shrinks VR to 100 grams and bets on watching, not worlds

TL;DR One big thing: Meta VR Glasses weigh about 100 grams, a fifth of a Quest 3, and connect to a 300-gram compute... Read more

Glasses now outship VR headsets more than five to one

TL;DR One big thing: IDC counts 3.55 million XR devices shipped in Q2 2026. Only 548,000 were VR or MR headsets, down 23.3%... Read more

Meta removed the camera, but the glasses are still banned from New York’s courts

TL;DR One big thing: Meta launched Ray-Ban Meta Audio at Connect: $349 smart glasses with no camera. They ship on 13 October in... Read more

When 3D Models Become Rooms We Think Inside: Lessons from Apple’s visionOS Collaboration Demo

Apple’s WWDC session on “Collaborate on structured 3D models in visionOS” looks, at first glance, like a technical tour of RealityKit APIs. Underneath,... Read more

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Datasets in the library

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  • Steam Virtual Reality (VR) Video Games Dataset

    leetheoiv
    This dataset is a collection of information related to Virtual Reality (VR) video games available on the Steam platform. It... Read more
    2023
  • Virtual Reality Experiences

    Akash Joshi
    The dataset consists of user experiences in virtual reality (VR) environments. It includes data related to physiological responses, such as... Read more
    2023